Research on AI Decision-Making and Geometric Shape Generation from Qualitative Descriptors. This study investigates how Large Language Models (specifically Claude Sonnet 4.5) translate abstract qualitative descriptors into concrete geometric properties using P5.js interactive visualizations. The research employs a two-step methodology: (1) geometric parameter specification across a 1-10 scale, and (2) implementation via noise-driven procedural generation with interactive sliders.
Key Research Question: Can LLMs effectively translate abstract qualitative descriptors into coherent 3D geometric forms? What does the quality of these translations reveal about LLM creative reasoning capabilities and training biases?
Total descriptors analyzed: 8 across two experimental approaches. Testing environment: P5.js WebGL with interactive sliders (1-10 scale, 0.1 increments). Each descriptor tested using two approaches: (A) varying-noise-any-baseshape—allows complete freedom in base shape selection, LLM chooses shape family per descriptor; (B) varying-noise-sphere-baseshape— constrains all outputs to spherical base, focuses variation on surface modulation, tests ability to express concepts within constraints. Results rated on clean interpolation, conceptual coherence, and visual distinctiveness across scale. Ratings: 4/10 to 9/10 depending on descriptor type and constraint approach.
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Separates conceptual reasoning from implementation. Forces explicit parameter specification and enables metacognitive commentary:
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Eight qualitative descriptors tested, ranging from objective mathematical properties to subjective emotional qualities:
Highest Ratings (8-9/10): Smoothness (any: 8/10, sphere: 9/10), Complexity (sphere: 9/10). Common success factors: clear geometric progression, conceptual coherence, visual distinctiveness across scale, appropriate noise selection. "Clean slider transitions," "no awkward jumps in form, scale is fluid."
Lowest Ratings (4-5/10): Joyfulness (both: 4/10), Complexity (any: 5/10). Common failure factors: repetitive form generation, conflation of size with descriptor intensity, conceptual ambiguity for emotional qualities, inconsistent scale progression. "Not convinced that noise is as great of a tool for allowing AI shape generation."
Sphere-Baseshape vs Any-Baseshape: Sphere constraint improved ratings (Complexity: 5/10 → 9/10, Smoothness: 8/10 → 9/10). Advantages: cleaner interpolation, focused variation, maintains topological consistency, avoids awkward intermediate forms. Disadvantage: less dramatic transformations, reduced creative freedom.
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System architecture combines LLM geometric reasoning with real-time 3D procedural generation. Testing environment: P5.js WebGL with orbitControl(), lighting setup (ambientLight + directionalLight), createCanvas(800, 800, WEBGL).
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Main Findings: LLMs can translate abstract qualitative descriptors into concrete geometric properties with moderate success (ratings: 4-9/10). Objective/mathematical descriptors (smoothness, complexity) translate significantly better than subjective/emotional descriptors (joyfulness). Constraining base shape to sphere IMPROVES output quality. LLMs demonstrate sophisticated geometric reasoning, coordinating multiple parameters holistically. Key success factors: clean interpolation, conceptual coherence, distinct visual appearance, appropriate noise selection. Key failure factors: repetitive solutions (training bias), size/scale conflation, awkward intermediates, emotional descriptor ambiguity.
On LLM Creative Ability: Strengths—holistic multi-parameter coordination, mathematical precision, metacognitive awareness, inverse relationship recognition. Weaknesses—limited creative diversity (converges to expected forms), difficulty with emotional/subjective qualities, inappropriate size coupling, over-reliance on blob-like organic forms. Verdict: LLMs demonstrate genuine creative reasoning in geometric domains, particularly for objective descriptors, but show training biases and struggle with emotional semantics. Constraint-based prompting paradoxically enhances creative output quality.
Future Research Directions: Expand descriptor set (20+ qualities). Test multi-descriptor combinations (smooth + complex). Explore non-spherical constrained bases (toroid, cube). Human perceptual validation studies. Cross-LLM comparison (GPT-4, Gemini, Claude variants). Longitudinal testing for consistency. Expert artist evaluation. Alternative creative mediums beyond noise (particle systems, L-systems).
Research Context: This research represents a rigorous exploration of LLM creative ability in a constrained geometric domain. The finding that constraint improves creativity (sphere-baseshape) challenges assumptions about open-ended prompting. The struggle with emotional descriptors versus mathematical ones reveals current limitations in translating subjective experience to visual form. Research establishes that LLMs can engage in genuine geometric creativity but within bounds set by training data patterns.